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think good idea...why continue?^

a few things:

A. the boxing method you've used to keep us from going out of bounds feels too unnatural.

B. her left-hip should have a fixed shape as it's mechanical, but some flexing is visible in its mesh.

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Hey, thank you so much for the feedback!

I'll do my best to avoid unnatural boxing in my future games. In this case, i didn't have much time until deadline of the school project (and I don't feel like remaking it right now), so I put them as there are.

As to her left hip, you can cosider it's material to some next-gen flexing thing :D but yeah, I understand your thing. Thank you again.